Friday, November 21, 2014

Elder Sign (Board Game)

What was the primary game play/type of game? The primary game play is rolling several die to defeat a card’s requirements and thus unlocking the cards rewards before the main boss is released.
This game had complex rules. How were they organized so they could be understood? The rules begin by giving the player a simple overview of objectives and items. Then it goes into more detail about the more nuance parts of the game, such as rolling dice and attaining cards. The rules also had reference pages that pointed the reader to a page with more information. For instance, if the player wants to know more about spells, he or she would read a number at the end of a sentence showing where spells are discussed in more detail.
What worked best in the way the rules were organized? What really made the rules comprehensive were the graphics that accompanied the literature. There would be numbers on the graphics that highlighted important information and which lead back to the rules.
After playing the game, do you have any ideas or suggestions for making the rules more clear? Honestly, no. The rules we’re perfectly clear. The only thing I could possibly recommend is that they provide a video showing the player how to set-up and play.
Was the game fun and briefly why/why not? Was this affected in any way by the way the rules were designed, explained or laid out? The game was fun once we began to play and linked it with the rules. Had the game rules been disorganized or without graphics our gameplay could had been seriously hampered.
What can you take from the way the rules were explained or designed to utilize in your game designs? It is extremely important to have graphics when giving players rules for a complex game.

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