Monday, November 17, 2014

The Game of Life (Board Game)


Theme: Be the richest person.

Primary Mechanic: Using a spinner with numbers and following it to move.

Supporting Mechanic(s): Making life decisions, such as going to college, buying a house, or buying insurance. Other mechanics include randomly picking a career, salary, and landing on spaces with events. All of these Mechanics effect how much money the player will obtain.

Dynamic(s): Finding the best way to collect and save money.

Goal(s): Have the most money at the end of the game.

Was it fun and briefly why/why not?: Yes, because there was tension with every decision made and every time we spun the spinner. Knowing we could lose money or collect a huge sum at any moment was exciting because victory was always possible.

What is one thing you would change to increase the fun factor?: In the game the player is not given the choice to get married. However, depending on where you land, this may or may not effect your avatar. I think marriage should be made a choice with a risk versus reward system. The reward would be that the player receives additional income, but may have to pay for the spouse’s Mother’s health bills, lost of his or her job, or anything else. If the player does not wed he or she can avoid the risks, but never have the advantages. This would give the random game a bit more strategy and the player a bit more agency.

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